A downloadable roleplaying game
In a sun-bleached barn outside Sacramento, CA circa 2099, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence.
Their mission, in the words of Gene Roddenberry, is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before. These are the voyages of the DayTrippers.
Each ship is equipped with enough fuel to support its crew and dimensional-shift engines for, predictably enough, one day. The idea is simple: slip into alternate universes and pocket dimensions, where you'll steal, trade or plunder enough goodies to pay for the next trip, ship upgrades and your student loans. The other end of the universe is a crazy place, filled with strange, dark cities, glowing swamps and crystal spires under mysterious stars. Danger and mystery abound, but so do the riches. Time to zip up those Automated Survival Suits and seal those pods tight! Let's slip-n-slide!
THIS COMPLETE GAME SYSTEM CONTAINS:
- DayTrippers History
- Character Build System
- Progressive Character Generation
- Ship Construction
- Sample Characters
- Generic Characters
- Action Resolution
- Taking Harm
- Combat Rules
- Vehicular Action
- Vehicular Combat
- Vector Slipping
- Automated Survival Suits
- Experience Rules
- Collaborative Play Rules
- System Conversion Tables
- PC Sheet
- Ship Sheet
DayTrippers is a roleplaying game set in a surrealistic near-future science-fiction multiverse, where an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of unearthly value and bring them back home.
The setting was inspired by the surrealistic fiction of Moebius, Michael Moorcock, Rudy Rucker, Stanley Weinbaum, Jack Vance, and other masters of weirdness.
- D6s only
- Actions are skill-based
- Results are narratively interpreted
- Narrative interpretation shifts between GM and Player
- CharGen is point-buy
- Experience points offer advancements of all types
- Progressive Character Generation and LifeShaping Events make characters flexible and easy to develop
- Action Resolution based on "yes/no and/but" interpretions, creating a wide range of dramatic outcomes for every roll
- Sample characters and vehicles included
- Conversion tables included for d20, PbtA and percentage-based systems
In order to download this roleplaying game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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